Technical Details

This page documents the gameplay flow used on this site. Canonical draft rules remain in the primary repository.

Turn Sequence

One turn executes in this order: attack declaration, damage path resolution, suit effects, reinforcement, then pass.

flowchart LR A[Select Front-Row Attacker] --> B[Choose Opposing Column] B --> C[Resolve Damage
Front -> Back -> LP] C --> D[Apply Suit Effects] D --> E{Column Open?} E -- Yes --> F[Reinforce] E -- No --> G[Pass Turn] F --> G

Gameplay Loop

The game alternates active player turns until a victory condition is met.

flowchart TD S[Setup
Shuffle, Draw, Deploy] --> T[Player Turn] T --> V{Victory Check} V -- No --> O[Opponent Turn] O --> V V -- Yes --> X[Game Over]

Statechart

State-level view of turn progression and terminal conditions.

stateDiagram-v2 [*] --> Setup Setup --> TurnStart TurnStart --> SelectAttacker SelectAttacker --> SelectTarget SelectTarget --> ResolveDamage ResolveDamage --> ApplySuitEffects ApplySuitEffects --> Reinforce: open slot exists ApplySuitEffects --> PassTurn: no reinforcement needed Reinforce --> PassTurn PassTurn --> VictoryCheck VictoryCheck --> TurnStart: no winner VictoryCheck --> GameOver: LP <= 0 OR no draw/reinforce GameOver --> [*]

Suit Ability Timing

Suit effects are applied in the turn step after base damage path resolution, and each suit keys off a specific damage location or board context.

SuitRoleTrigger WindowWhen It TriggersPractical Effect
DiamondsShieldPost-front-break overflow contextWhen front Diamond is broken and overflow would continue to back rowAdds shield equal to Diamond value to absorb overflow before back-row damage
HeartsShieldNo-card-behind contextWhen there is no card behind the Heart card (only player behind)Adds shield equal to Heart value to absorb overflow before LP
ClubsWeaponOverflow to back-row contextWhen damage overflows from front card into back cardIncreases pressure on back-row defense
SpadesWeaponDirect LP contextWhen damage reaches the player LP stepIncreases direct LP threat

Victory States

Ace Exception