Project Status
Current Phase
v1.4.0 Stable (Production). The deployed build reports schema version 1.4.0 and rules spec v3.0. This release adds authoritative combat mathematics, scientific gameplay assurance, corrected boundary semantics, and polished narration/effect/terminal choreography.
What Works Today
- Full deterministic combat lifecycle (Deployment through EndTurn).
- Beta: Glicko-2 ranked matchmaking and public lobby system. (See Competitive Play)
- Resilient state rehydration and session re-entry.
- High-fidelity in-game video tutorials and pedagogical briefings.
- Arithmetic damage proofs shown in previews, combat narration, event details, and post-match review.
- Independent combat reference verification across 2,355,388 declared finite checks.
- Official Golang terminal client and TypeScript SDK.
Production Stability
Matches are backed by a persistent action ledger, ensuring tactical progress can be rehydrated across server restarts or connection drops. Releases promote a tested immutable image directly to production; staging is retired.
Next Horizons
- Hardening of native mobile (SwiftUI) and Android operatives (In-Progress).
- Expansion of automated tournament and bracket support.
- Advanced strategic AI heuristics for solo play.