Project Status
Current Phase
v1.1.0 Stable (Production). The core game engine is battle-tested and production-ready. This version introduces the Tutorial Progression Engine and high-fidelity ray-traced visuals.
What Works Today
- Full deterministic combat lifecycle (Deployment through EndTurn).
- Beta: Glicko-2 ranked matchmaking and public lobby system. (See Competitive Play)
- Resilient state rehydration and session re-entry.
- High-fidelity in-game video tutorials and pedagogical briefings.
- Official Golang terminal client and TypeScript SDK.
Production Stability
Matches are backed by a persistent action ledger, ensuring your tactical progress is preserved even across server restarts or connection drops.
Next Horizons
- Hardening of native mobile (SwiftUI) and Android operatives (In-Progress).
- Expansion of automated tournament and bracket support.
- Advanced strategic AI heuristics for solo play.