Suit Boundaries (10 to ∞)

In Phalanx Duel, suit identity is not a label; it is a timing trigger. Mastery of the battlefield requires internalizing the Boundary Resolution Order.

The Canonical Sequence

When damage propagates through a column, the engine evaluates suit effects in this strict order at every target transition:

  1. SHIELD (Mitigation): Diamonds and Hearts reduce damage.
  2. WEAPON (Amplification): Clubs and Spades multiply damage.
  3. CLAMP (Eligibility): Aces and Face Card rules determine if destruction is possible.

1. The Card -> Card Boundary (Inner Column)

This occurs when damage moves from the Front Row card to the Back Row card.

2. The Card -> Player Boundary (The Killzone)

This occurs when damage moves from the Back Row card to the opponent’s Life Points (LP).

Strategic Mental Models

Tactical Exercise: Use the Combat Simulator to recreate a “Double Cascade”—using a Club attacker to break a Diamond Front Row and a Heart Back Row. Observe the exact moment the math shifts.