Suit Boundaries (10 to ∞)
In Phalanx Duel, suit identity is not a label; it is a timing trigger. Mastery of the battlefield requires internalizing the Boundary Resolution Order.
The Canonical Sequence
When damage propagates through a column, the engine evaluates suit effects in this strict order at every target transition:
- SHIELD (Mitigation): Diamonds and Hearts reduce damage.
- WEAPON (Amplification): Clubs and Spades multiply damage.
- CLAMP (Eligibility): Aces and Face Card rules determine if destruction is possible.
1. The Card -> Card Boundary (Inner Column)
This occurs when damage moves from the Front Row card to the Back Row card.
- ♦ DIAMONDS: If the Front Row card was a Diamond, it reduces the carryover damage before any Weapon bonuses apply.
- ♣ CLUBS: If the attacker is a Club, it doubles the carryover damage after any Diamond mitigation.
2. The Card -> Player Boundary (The Killzone)
This occurs when damage moves from the Back Row card to the opponent’s Life Points (LP).
- ♥ HEARTS: If the last card destroyed was a Heart, it reduces the final damage hitting the LP. Hearts do not stack; only the final eligible Heart applies.
- ♠ SPADES: If the attacker is a Spade, it doubles the final damage hitting the LP after any Heart mitigation.
Strategic Mental Models
- Read the Boundary, Not the Card: Do not ask what a card “is.” Ask what happens at the boundary when it falls.
- The Hidden Heart: A Heart in the Back Row is an insurance policy. It only triggers if the opponent breaks your Front Row and your Back Row.
- The Club Setup: Because Clubs double carryover after Diamond mitigation, they are most effective against non-Diamond Front Rows.
Tactical Exercise: Use the Combat Simulator to recreate a “Double Cascade”—using a Club attacker to break a Diamond Front Row and a Heart Back Row. Observe the exact moment the math shifts.