Quick Reference (v1.1.0)

Use this page at the table. Use Rules v1.1.0 Summary for fuller explanations and Suits & Strategy for mastery patterns.

1. Setup & Deployment

  • Field: 4 Columns x 2 Ranks (Front/Back).
  • Hand: 12 Cards.
  • Phase: Alternate deploying 1 card until 8 slots filled.
  • Hand Remainder: 4 cards.

2. Turn Sequence

  1. Start Turn: Passive effects.
  2. Attack: Resolve one lane (Cascade).
  3. Cleanup: Clear destroyed cards.
  4. Reinforce: Deploy 1 card to any slot.
  5. Draw: Draw to hand size of 4.
  6. End Turn: Pass.

3. The Cascade (Suit Timing)

TriggerSuitEffect
Card -> Card♦ DiamondReduces carryover to your Back Rank.
Card -> Card♣ ClubDoubles carryover to opponent's Back Rank.
Card -> Player♥ HeartReduces final damage to your LP.
Card -> Player♠ SpadeDoubles final damage to opponent's LP.

4. Special Rules

  • Ace: Only destroyed by a front-rank Ace.
  • Face: Destroyer must be equal or lower rank (J < Q < K).
  • No RNG: Math is final. No dice.

5. Quick Tips

  • Lanes: Every column is an independent battle.
  • Breach: An empty column deals massive LP damage.
  • Armor: Diamonds in front protect your back rank.
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