Quick Reference (v1.1.0)
Use this page at the table. Use Rules v1.1.0 Summary for fuller explanations and Suits & Strategy for mastery patterns.
1. Setup & Deployment
- Field: 4 Columns x 2 Ranks (Front/Back).
- Hand: 12 Cards.
- Phase: Alternate deploying 1 card until 8 slots filled.
- Hand Remainder: 4 cards.
2. Turn Sequence
- Start Turn: Passive effects.
- Attack: Resolve one lane (Cascade).
- Cleanup: Clear destroyed cards.
- Reinforce: Deploy 1 card to any slot.
- Draw: Draw to hand size of 4.
- End Turn: Pass.
3. The Cascade (Suit Timing)
| Trigger | Suit | Effect |
|---|---|---|
| Card -> Card | ♦ Diamond | Reduces carryover to your Back Rank. |
| Card -> Card | ♣ Club | Doubles carryover to opponent's Back Rank. |
| Card -> Player | ♥ Heart | Reduces final damage to your LP. |
| Card -> Player | ♠ Spade | Doubles final damage to opponent's LP. |
4. Special Rules
- Ace: Only destroyed by a front-rank Ace.
- Face: Destroyer must be equal or lower rank (J < Q < K).
- No RNG: Math is final. No dice.
5. Quick Tips
- Lanes: Every column is an independent battle.
- Breach: An empty column deals massive LP damage.
- Armor: Diamonds in front protect your back rank.