History

Evolution Timeline

From Game Idea to Living System

The history is also a history of changing the medium. The Camp Tesomas notebook established the physical language: formations, four suit roles, and damage that could travel through a line. Friendly tabletop matches made those rules playable. The Ruby implementation turned the notebook into an executable experiment, where combat behavior could be tested and revised.

The current TypeScript system carries that same idea into a server-authoritative virtual tabletop. A web client, bot opponents, Go terminal client, persistent action ledger, replay checks, and OpenTelemetry diagnostics all consume the same deterministic state transitions. The result is not merely a digital adaptation: it is a continuously testable record of the original tabletop design.

For the artifact trail behind this narrative, see the cross-repository project timeline.

The Design Journey

Explore the complete sequential history of Phalanx: Duel. This immersive viewer follows the project from the first tabletop card layouts to the final 28-page design notebook.

Archived Technical Artifacts

To preserve implementation history, selected source artifacts are maintained as historical references:

Note: These archives represent previous iterations and may not reflect current v1 rules.