About Phalanx: Duel
What It Is
Phalanx: Duel is a tactical two-player card duel built on standard playing cards and formalized into a deterministic digital game engine. It is a pure test of skill, positioning, and mathematical consequence.
The v1.5.0 Standard
- Deterministic replay: Configured inputs and action sequences produce reproducible outcomes that can be verified independently.
- Explainable Combat: Engine-authored arithmetic provenance powers previews, narration, event displays, and post-match proof.
- Scientific Assurance: Rules are linked to independent reference checks, replay evidence, liveness properties, and observer-safe projections.
- Multiple clients: Play in the browser, use the Go terminal client, or connect through supported agent/API clients. Native wrappers remain experimental.
- Ranked Competition (Beta): Global Glicko-2 matchmaking and public lobby system.
Who It Is For
- Tacticians: Players who enjoy deep, deterministic head-to-head combat.
- Developers: Engineers who care about actor-based architecture and state rehydration.
- Competitors: Players looking for a fair, ratings-driven tactical ladder.
Production State
Phalanx: Duel v1.5.0 Stable is live in production. The core engine is persistent, replay-verifiable, observable, and independently checked across its declared combat domain.
Built by Mike Hall
Mike Hall is available for hire for Principal and Staff engineering work spanning legacy modernization, distributed systems, platform resilience, OpenTelemetry, and AI/MCP tooling.