Card Values & Tactics
| Rank | Combat Value |
|---|---|
| Ace | 1 (Unkillable*) |
| 2 through 10 | Face value |
| Jack, Queen, King | 11 (Combatant) |
*Aces cannot be destroyed by normal damage, but another Ace will destroy them instantly.
This document provides a scannable overview of Phalanx: Duel’s mechanical framework.
Your goal in Phalanx: Duel is to overwhelm your opponent. You'll deploy cards into a tactical formation and attack in columns, aiming to break through their lines and reduce their Life Points (LP) to zero. Victory can also be claimed if your opponent cannot draw or reinforce, running out of cards completely.
| Rank | Combat Value |
|---|---|
| Ace | 1 (Unkillable*) |
| 2 through 10 | Face value |
| Jack, Queen, King | 11 (Combatant) |
*Aces cannot be destroyed by normal damage, but another Ace will destroy them instantly.
Your **Front Row** is your first line of offense and primary shield. The **Back Row** provides tactical depth, absorbs overflow damage from major attacks, and steps into the Front Row if it falls. Mastering this column-based rotation is the key to high-level Phalanx: Duel play.
Note: Canonical draft rules are actively maintained in the main repository RULES.md.