The Design Journey (2022)

Phalanx was born from necessity during a rainy afternoon at Camp Tesomas. As an Eagle Scout, I’ve spent plenty of time in the woods, but this particular day was a choice between getting soaked in the freezing rain or hanging out in my tent.

With no phone and no distractions, I found myself wishing I’d brought my Magic: The Gathering cards for a tournament later that week. It sparked a challenge: could I capture the deep, back-and-forth tactical tension of collectible dueling giants like Magic, Yu-Gi-Oh!, or Disney Lorcana—games that often require expensive, specialized decks—using only what we had in abundance at camp?

I grabbed a pen and a notebook I’d packed from home and started writing. For the cards, I made a trip to the Trading Post to pick up an official Camp Tesomas deck. For the rest of the week, that book and those cards went everywhere with me. I jotted notes, sketched formations, and eventually convinced everyone who would entertain the notion to sit down for a match. That field testing proved the concept: the game wasn’t just functional; it was fun. These photos capture that original notebook exactly as it looked when I got home.

The Pen
The Pen
Packed imports from home: the tools used to draft the first rules.
The Cards
The Cards
Official Camp Tesomas playing cards, purchased at the Trading Post.
Field Prototyping
Field Prototyping
Merging official camp cards with notebook-driven logic.
Notebook Cover
Notebook Cover
Phalanx (Original Title: Panoplia) Design Notebook, July 2022.
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Back Cover
Back Cover
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