Players take turns. The game and each turn have phases, and the current phase determines whether you deploy cards or attack.
Start and set the duelCreate or join a match in the browser. The current alpha lobby lets you choose Damage Mode and Starting LP, while the canonical Classic defaults are documented in Rules v1.0.
Set up the battlefieldIn canonical Classic setup, each player draws 12 cards and alternates deployment until all 8 slots are filled (4 columns x 2 ranks) with 4 cards left in hand.
Take turns through 7 phasesEach turn follows the same deterministic lifecycle: Start Turn, Attack Phase, Attack Resolution, Cleanup, Reinforcement, Draw, End Turn.
Attack from the front rankOn attack phases, the active player attacks from a front-rank card in one column into a chosen defending column.
Damage cascades through columnsDamage moves through a defending column and can carry into LP based on the board state and card effects.
Push to victoryKeep attacking and deploying through the turn and game phases until an opponent reaches 0 LP or every card they have is destroyed.